Street Fighter 6″ new element “Battle Hub” is an online game center!? A thorough report on the closed beta test
A new fighting game ” Street Fighter 6 ” is scheduled to be released by Capcom in 2023. The closed beta test (hereinafter referred to as CBT) will be held from October 7th to 10th, 2022. In this paper, we report the pattern of CβT.
Hello. I’m the Toyoizumi three brothers (second son) who are in charge of SF6. The CBT of this work, which has been chasing since the announcement, has finally been implemented. So, from here on, I would like to pick up and introduce what I, the person in charge of SF6, and Writer Vex were able to experience in CBT.
Create an avatar
The first thing to do after starting CBT is to create an avatar. In CBT, you operate your own avatar, communicate with other players in an online space called Battle Hub, and work hard in competition.
And this avatar creation is just amazing. Instead of roughly adjusting height, weight, and body shape, for example, upper body
- head size
- neck length
- neck thickness
- shoulder width
- latissimus dorsi size
- shoulder size
- Upper trapezius size
- breast shape
- arm length
- upper arm thickness
- lower arm thickness
- hand size
- abdomen size
- bulging abdomen
There are so many items (laughs). In addition, there are detailed settings for each of the small parts such as the eyes, nose, mouth, ears, and eyelashes, so the volume is just amazing. If I tell you the details, I feel like I could finish the play report with just this (laughs).
While quite picky, they also had presets and random generators for players like me who didn’t want to spend too much time. I made it quickly with this and moved on.
Let’s go to Battle Hub!
The battle hub feels like a so-called online lobby. It seems that you can operate the created avatar to communicate with other players, sit in the game cabinet and play against each other, and purchase avatar customization items at the goods shop.
Battle Hub is mainly divided into the following eight areas, so I would like to introduce the contents that can be played in each area along with my selfies.
Area in Battle Hub
- Game center area
- giant screen
- Extreme battle area
- hub goods shop
- Event reception counter
- 2nd-floor space (right)
- 2nd-floor space (left)
“Game center area” where you can enjoy the masterpieces of yesteryear
In the game center area, you can play Capcom’s masterpiece games. At the time of writing the manuscript, the titles I could actually play until the third day were ” Final Fight ” on the first day, ” Magic Sword ” on the second day, and ” Super Street Fighter IIX ” on the third day.
I tried playing “Final Fight” on the first day, but for some reason, I felt very strange that I was playing an old action game even though I was playing the latest “Street Fighter 6”. (laughs) It’s a title I used to play when I was a kid, so there were a lot of things I forgot and I wasn’t able to play very well, but I enjoyed it very nostalgically.
In addition, these games can be played in two modes: “Free Play” with unlimited continuations and “Score Challenge” where continuations are not allowed and you aim for a high score. The results of the score challenge will remain as a ranking, so it seems likely that players from the past will be able to show their true potential because they are in the main story. By the way, on the first day, I played 1 clerk and got the provisional 1st place in the score ranking (laughs).
huge screen area
By accessing the terminal set in front of the screen in the huge screen area, you could check “today’s MVP” and “currently winning streak players”. There was also an item called “BROADCAST”, so it may be possible to broadcast official events.
Extreme battle area
Next is the Extreme Battle Area. If you sit in the game cabinet placed here, you can enjoy a battle with different rules than usual. The content of Extreme Battle changes daily, just like in arcades. On the first day, the following two rules were played.
- Normal rule (win if the opponent’s physical strength is zero first) + bomb gimmick
- Slip rule (win if you go down 5 times first) + bullfighting gimmick
Both rules are perfect for enjoying Wacha Wacha.
“Normal rules + bomb gimmick” is to use bombs to drop right after the start of the round, and take advantage of them to deplete your opponent’s stamina.
the bomb is
- Explodes after a certain amount of time.
- The explosion cannot be guarded, and it will be blown away when it hits, so you can follow up.
- You can drive them to the other side by hitting them with bombs.
- The bomb that bounces after attacking also has an attack judgment like a projectile.
such performance. The trick is that the bounced bomb itself also has an attack detection, and when you are cornered at the edge of the screen, the opponent just hits you with small tricks and it becomes a dense combination, and it explodes without being able to respond. In the development of eating (laughs).
Another rule, “Slip Rule + Bullfighting Gimmick”, is a more unique format than the match introduced above. First of all, the victory condition has been changed to “win if you knock down the opponent 5 times”, so there is no health gauge. Ryu’s “crouching mid-kick ~ Hadouken” combo that “doesn’t knock you down even if you hit” doesn’t make much sense under this rule (laughs).
The town itself can be taken with relatively simple actions such as crouching strong kicks and throws, so it’s easy for both players to get into a bit of a sizzling turn, but the accent is the “bullfighting” gimmick. This is a game in which a bullfighting bull rushes in at certain timing and blows away the characters in the game.
Of course, if you are blown away by a bullfight, you will be counted down, so when the bullfighting intrusion alert is displayed, you will need to make difficult situational judgments such as “avoiding the bullfighting while paying attention to the opponent’s movements”. It leads to impatience and tension (laughs).
Bullfighting can be guarded, but the motion is similar to that of “Drive Impact” when guarding. At this time, if the opponent attacks, you can not guard, so it seems necessary to proceed with the game while making good use of it like a bomb.
I played each extreme battle while connecting my friends with the voice chat app “Discord”, but I burst out laughing and screaming at the “absurd developments” that rushed one after another, and it was like fighting at a friend’s house for the first time. It was like playing a game (laughs).
It’s based on ” Street Fighter “, but the unique rules and gimmicks of the game gave it a completely different appeal than the usual games. Also, since the importance of combos is lower than usual under the rule of “win if you get knocked down,” the difference in technique won’t make a big difference in winning or losing, so in that sense, everyone seemed to be able to play casually. It seems to be recommended to play as a refreshing agent between serious games such as ranked matches.
Event reception counter
This is a place where events such as tournaments held in the game can be accepted. During the CBT period, it was used when the tournament was held from 21:00 on the second day.
Until now, many online tournaments used tools outside the game, and it was difficult for me to participate as I was not used to using such tools. Sounds good.
hub goods shop
At the hub goods shop, you can exchange in-game currency “fighter coins” and “drive tickets” for equipment items. There weren’t many types of CBT yet, but I’m looking forward to what kind of equipment will be added after the release. Aren’t the uniforms of my favorite e-sports team “FAV gaming” going on sale!? (laughs). By the way, in this CBT, you could get drive tickets by completing challenges and rewarding tournaments.
The 2nd-floor space has a photo spot and a DJ booth and has a slightly different atmosphere than the 1st-floor. The photo spot has panels of Ryu, Chun-Li, Rockman, etc., so it’s a great place to take a commemorative photo, and you can play some sound effects in the DJ booth, so it was fun to chat while emoting.
battle hub match
A battle hub match is a battle that takes place while sitting in the “chassis” installed in various places in the battle hub. If you sit in the cabinet, you can wait for your opponent to break in while playing training mode. Also, if someone is already playing, you can barge in, and if you are in a match, you can make a reservation to watch or wait in line, so there was always a crowd around the strong and popular players. The situation is exactly like a game arcade (laughs).
Since there is no increase or decrease in points like in ranked matches, it seems to be a basic mode that you can easily play against. Unlike casual matches, you can check your player name and the character you’re using before a match, so it’s easy to find a match and challenge a match, or meet up with a friend and have a big match. Also, when professional gamers and streamers play against each other here, you can see how excited they are, so it would be interesting to hold an event at Battle Hub after the release.
As for the impression of actually playing, it seems that most of the players in this CBT were playing Battle Hub Matches. The flow of “walking around the area and applying for a match as soon as you find a cabinet waiting for a match” is exactly the same as when you used to go to the arcade frequently in the past, a fun experience that even reminds you of nostalgia. (laughs)
Ranked Match/Casual Match
Ranked matches and casual matches are basically the same as in SFV . If you set each item to “ON” in the battle settings, you will be in a “waiting for battle” state, and as soon as you find an opponent, you can immediately start a battle from anywhere in the battle hub.
Miscellaneous impressions after participating in CBT by Toyoman
How was the play report after the Tokyo Game Show? yes. I’m Toyoman in charge of SF6. To conclude the article, I would like to share some impressions of participating in CBT this time.
The first thing I felt when I played this time was “overwhelming volume”. I was quite surprised when I created my avatar at the opening, but that doesn’t stop there. There are plenty of elements that can be played in Battle Hub, there are many training mode menus, and the volume is amazing (laughs).
I was worried for a moment that there was too much volume and that non-core gamers would be left out, but there are extreme battles that you can play casually, you can play classics of the past, and there are modern types that are easy to operate. Also, I was very impressed because it was made with consideration for the light layer. In addition to this, if you think that there will be a world tour mode that you can play by yourself to your heart’s content… this looks like it’s going to be a really big game (laughs).
I’m really looking forward to the release because my expectations have increased with this CBT. First of all, I’m going to play a lot of CBT, which has one day left. See you in the next SF6 article!